Lords of Midgard TTRPG: Arbiters of Creation Guide

Lords of Midgard TTRPG: Beasts & Abominations Guide

Introduction

The Beasts & Abominations Guide is a comprehensive resource for Arbiters of Creation (AOCs) running campaigns in the Lords of Midgard Tabletop Role-Playing Game. This guide details the creatures inhabiting Midgard, from the natural beasts of its forests and fjords to the corrupted Void Abominations and colossal Void Titans spawned by the Great Cleansing. Each entry includes stat blocks, lore, and mechanics for integration into campaigns, tailored to the modified D20 System and Midgard’s dark fantasy setting of divine judgment, faction conflicts, and Void corruption.

This guide provides AOCs with tools to craft immersive encounters, including taming mechanics for Beastmasters and Druids, Void Corruption risks for Void Walkers, and epic challenges posed by Void Titans. Use this resource alongside the Arbiters of Creation Handbook to create dynamic, perilous adventures in a world on the brink of annihilation.

Chapter 1: Natural Beasts of Midgard
Overview

Midgard’s natural beasts range from common animals like wolves and falcons to enhanced Dire variants, adapted to the harsh landscapes of fjords, forests, and mountains. These creatures can be tamed by Beastmasters (DC based on Affinity) or Druids (with a -2 DC bonus due to nature affinity). Taming requires a Wisdom (Animal Handling) check, with Affinity costs deducted from the character’s pool (replenished after a long rest).

Natural Beasts List

Below is a selection of 50+ natural beasts, including stats and taming costs:

Beast Size/Type AC HP STR/DEX/CON Attack Damage Taming DC Affinity Cost XP
WolfMedium Beast131112/15/12+41d6+2 piercing12 (Druid: 10)550
Dire WolfLarge Beast143717/15/15+52d6+3 piercing15 (Druid: 13)10200
BearLarge Beast123419/10/16+51d8+4 slashing14 (Druid: 12)8150
Dire BearHuge Beast136521/10/18+72d8+5 slashing18 (Druid: 16)15450
CrowTiny Beast1212/14/8+41 piercing10 (Druid: 8)210
FalconSmall Beast1355/16/10+51d4+2 slashing11 (Druid: 9)325
Dire FalconMedium Beast142210/18/12+61d6+3 slashing14 (Druid: 12)8100
BoarMedium Beast111113/11/12+31d6+1 slashing12 (Druid: 10)550
Dire BoarLarge Beast124217/10/15+52d6+3 slashing15 (Druid: 13)10200
ElkLarge Beast101316/10/12+41d6+3 bludgeoning13 (Druid: 11)650
Dire ElkHuge Beast115220/10/16+62d6+4 bludgeoning16 (Druid: 14)12300
EagleSmall Beast1236/15/10+41d4+2 slashing11 (Druid: 9)325
Dire EagleMedium Beast132612/17/12+51d6+3 slashing14 (Druid: 12)8100
DeerMedium Beast11411/16/10+31d4+1 bludgeoning11 (Druid: 9)425
FoxSmall Beast1338/15/10+41d4+2 piercing10 (Druid: 8)325
BobcatSmall Beast12910/16/12+41d6+2 slashing12 (Druid: 10)550
Dire BobcatMedium Beast132714/17/14+51d8+3 slashing15 (Druid: 13)10150
HawkSmall Beast1345/16/10+51d4+2 slashing11 (Druid: 9)325
RavenTiny Beast1212/14/8+41 piercing10 (Druid: 8)210
Dire RavenSmall Beast13106/16/10+51d4+2 piercing13 (Druid: 11)650
StagLarge Beast111315/14/12+41d6+3 piercing13 (Druid: 11)650
Dire StagHuge Beast124518/14/16+62d6+4 piercing16 (Druid: 14)12300

Note: Dire variants are larger, stronger, and harder to tame. Druids gain a -2 DC bonus. Affinity costs are per attempt, success grants a loyal companion (1 per character).

Chapter 2: Void Abominations
Overview

Void Abominations are creatures corrupted by the Forbidden Void of Creation, spawned from rifts or transformed by exposure. They range from twisted animals to Lycanthropes and other horrors. Void Walkers can attempt to tame them (Wisdom (Arcana) check), costing Void Energy and adding to their Corruption pool (DC 15 Constitution save to resist +1 Corruption per attempt).

Void Abominations List

Below are 50 Void Abominations, including 10 Lycanthropes:

Abomination Size/Type AC HP STR/DEX/CON Attack Damage Taming DC Void Energy Cost Corruption XP
Werewolf (Lycanthrope)Medium Monstrosity145817/15/16+62d6+4 slashing1615+1700
Werebear (Lycanthrope)Large Monstrosity157619/12/17+72d8+5 slashing1820+21100
Werecheetah (Lycanthrope)Medium Monstrosity165214/18/14+62d6+4 piercing1615+1700
Werepanther (Lycanthrope)Medium Monstrosity156015/17/15+62d6+4 slashing1615+1700
Weretiger (Lycanthrope)Large Monstrosity157218/16/16+72d8+4 slashing1820+21100
Wereboar (Lycanthrope)Large Monstrosity146817/12/16+62d6+4 slashing1718+1900
Wereraven (Lycanthrope)Small Monstrosity143010/16/12+51d6+3 piercing1410+1450
Wereeagle (Lycanthrope)Medium Monstrosity154512/17/14+61d8+3 slashing1512+1600
Werefox (Lycanthrope)Small Monstrosity143511/16/13+51d6+3 piercing1410+1450
Werelynx (Lycanthrope)Medium Monstrosity155014/17/14+61d8+3 slashing1512+1600
Void WraithMedium Aberration134510/16/14+51d8+3 necrotic1512+1450
Corrupted StagLarge Aberration125218/14/16+62d6+4 piercing, 1d4 necrotic1615+1700
Shadow SerpentLarge Aberration146016/17/15+61d10+4 piercing, poison (DC 13 CON, 2d6)1718+2900
Riftspawn BehemothHuge Aberration169520/14/18+82d10+5 bludgeoning, 1d6 necrotic2025+31800

Note: Taming requires a Wisdom (Arcana) check. Void Energy is consumed per attempt, and Corruption adds to the Void Walker’s pool. Failure risks attack from the creature.

Chapter 3: Void Titans
Overview

Void Titans are colossal manifestations of the Forbidden Void, towering over battlefields and requiring high-level parties (Level 15+) or large faction alliances to defeat. They emerge from major Void rifts and are immune to taming due to their chaotic nature. Each Titan has unique abilities and environmental effects, making them campaign-defining threats.

Void Titans List

Below are 30 Void Titans, designed for epic encounters:

Titan Size/Type AC HP STR/DEX/CON Attack Damage Special Ability XP
Ebon ColossusGargantuan Aberration1830025/10/22+123d12+8 bludgeoningVoid Aura: 1d6 necrotic damage within 30 ft (DC 16 CON halves)15000
Rift LeviathanGargantuan Aberration1935024/12/24+134d10+8 slashingRift Pulse: Spawns 1d4 Void Abominations (DC 18 Arcana to suppress)20000
StarreaverGargantuan Aberration2040026/14/25+143d12+9 necroticGravity Well: Pulls creatures 20 ft closer (DC 17 STR save)25000
Abyssal MonarchGargantuan Aberration2145028/16/26+154d12+10 necroticCorruption Wave: +2 Corruption to all within 60 ft (DC 18 CON)30000

Note: Titans require coordinated attacks, faction support, or runic artifacts to defeat. Their lairs (e.g., major rifts) impose Disadvantage on non-Void users.

Chapter 4: Combat Mechanics
Using Creatures in Combat

Integrate creatures using the modified D20 System:

  • Initiative: Roll DEX + d20 for beasts, +5 for Abominations, +10 for Titans.
  • Environmental Effects: Void rifts impose Disadvantage on non-Void users within 30 ft. Sacred grounds grant Advantage to Druids.
  • Taming in Combat: Taming attempts take a full action. Failure provokes an opportunity attack from the creature.
  • Titan Encounters: Use multi-phase battles (e.g., reduce HP to 50% to disable special abilities).
Sample Encounter: Rift Ambush

Setup: A Void rift spawns 2 Werewolves (AC 14, 58 HP, +6 attack, 2d6+4 slashing) and 1 Void Wraith (AC 13, 45 HP, +5 attack, 1d8+3 necrotic).

Objective: Close the rift (DC 18 Arcana) or defeat the creatures.

Environment: Corrupted ground deals 1d4 necrotic damage per round (DC 12 CON halves).

Reward: 1900 XP, Void Shard (+1 Arcana, +1 Corruption).

Chapter 5: Encounter Tables
Random Encounter Table

Roll for random encounters:

d100 Encounter XP
01-201d4 Wolves or Dire Wolves50-200 each
21-401d3 Void Abominations (e.g., Werewolf, Void Wraith)450-1100 each
41-60Corrupted Beast (e.g., Corrupted Stag)700
61-80Void Rift (spawns 1d4 Abominations)1000
81-95Faction Hunters (4 warriors, AC 15, 40 HP, +5 attack)300 each
96-00Void Titan (e.g., Ebon Colossus)15000+
Loot Table

Roll for creature loot:

d20 Loot
1-550-200 gold, beast hide (+1 AC armor)
6-10Runic weapon (+1d6 elemental damage)
11-15Void Shard (+1 Arcana, +1 Corruption)
16-20Rune Stone (+2 WIS, Druid only)
Chapter 6: Appendices
Glossary

Key terms:

  • Affinity: Resource for taming natural beasts, tied to Wisdom.
  • Void Energy: Resource for taming Abominations, tied to Arcana.
  • Corruption Pool: Tracks Void Walker corruption (10+ triggers transformation risk).
  • Void Rift: Portal spawning Abominations or Titans.
Creature Creation Tips

Customize creatures:

  • Natural Beasts: Add traits like Pack Tactics (+1 attack in groups).
  • Abominations: Add necrotic damage or abilities like invisibility (DC 15 Perception).
  • Titans: Create lair effects (e.g., +1 Corruption per round in rift).

The Lords of Midgard Tabletop Role-Playing Game is the intellectual property of Mythforge Studio. For official content, updates, or further information, visit www.mythforgestudio.com.